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- Darksiders III -

Game
Darksiders III
Year
2018
Role
Sr. Environment Artist
Company
Gunfire Games
The majority of my time spent on Darksiders III was world building in multiple level locations. That includes structural geometry layout, set dressing, some lighting, fx placement, foliage and decal work, collision layout, bug fixing, general map polish and scene optimization. These maps were a collaborative process working with multiple artists and designers sharing responsibilities. The software I used on the project was Unreal Engine 4 and 3DS Max.
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- All images are copyright THQ Nordic and Gunfire Games -
- Location: Bonelands -
- Location: Depths -
- Location: Scar -
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