- DOOM -

Game
Doom
Year
2016
Role
Senior Environment Artist
Company
Certain Affinity
On Doom I got the chance to work on 3 of the multiplayer maps. My main responsibility was as Map "Lieutenant" on the multiplayer map Chasm, assistant to the Map Art Lead. In general I modeled and textured the level (with pre-existing textures), set up and refined map lighting, decal placement, cleared any errors out of the map, maintained optimal map performance, polish work, bug fixing, and working out any technical issues on the map. Towards the later stages of development I took over responsibilities as Map Lead on Chasm and made further refinements, led a team of 2 other artists, prepped the map for closeout, polish, and bug fixing. I also helped out on three other multiplayer maps, Helix, Beneath, and Sacreligious doing general modeling, decal, polish, and bug fixing. Production software used, Modo, idTech6, and Photoshop. I had a blast working on Doom.
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- All images are copyright id and Bethesda -
- Multiplayer Map trailer -









